Knight

Alignment

 * Primary: Earth
 * Secondary: Water

Allowed Weapons
Sword(M), Axe(M), Shield(O) and Lance(2).

M: Main hand, O: Offhand, 1: One-handed, 2: Two-handed.

Traits

 * Safe Ground: Reduces damage taken by 5% when not airborne.
 * Unstoppable Will: Stuns and slows on you see their duration reduced by 10%.
 * Holy Fervor: Basic attacks burn your target, dealing an extra 5% true damage over time.

Sword:

 * Ragnarok: Calls a burning sword from the sky that falls upon your enemies.
 * Pummel Attack: Stuns your target enemy for 1 second and slightly damages him.

Axe:

 * Sweep: Drags enemies in a cone small cone closer to you.
 * Split: Slightly damages your target and applies a 10% slow for 8 seconds. Stacks 3 times.

Shield:

 * Barricade: Lifts your shield to protect you from melee and projectile attacks for 1.5 seconds.
 * Fulgor: Makes surrounding enemies attack you for 3 seconds. Enemy players facing your direction are blinded for 3 seconds instead.

Lance:

 * Charge: Runs forward, damaging enemies you encounter and knocking them to the side.
 * Impale: Thrusts through your target enemy, lifting them up in the air.